Sunday, July 25, 2010

This Weekend's Project: Annual Hip Surgery

This weekend, I tackled on a problem that's been plaguing the girls since their first iteration: deficient hip structures. The current build utilizes ball joints. I had some time to think of a new solution, assisted by the plethora of new construction methods I've learned from building the Team Fortress 2 doll set.

The hips have been a problem for one reason: they required to bear significant load on a small region of material. The hip requires a good deal of stiffness to resist torsion, bending/fractures, and friction to keep position under load. Prototype build 1 utilized screws and pins to hold the hip together using a hinge joint linked to the body by a pin. Really primitive, and the movements were restrictive and counter intuitive to the user.

Hip Iteration 2 played with ball joints. I had them aligned in two configurations (cup axial and perpendicular to the ball/shaft) and under three total designs. The problems with the ball joint were apparent: Friction was unreliable. To obtain the correct amount of friction, I had to balance the diameters of the ball with the socket ( often done by shimming with scrap paper) with the friction of the ball and the connector shaft.

Here's the current build. Note the paper used to shim the gap between the socket and ball.

The goal was to allow for maintenance by allowing the leg with the socket to be removed from the ball, and if needed, the ball could be removed from the shaft. This was critical back then due to the way the ball was constructed: poorly. I required a method of allowing maintenance in case the ball sheared apart or deformed significantly, or if I required a complete mechanism overhaul. Handy that I designed for interchangeability and easy modifications back then.

The ball's biggest problem was that despite being able to craft them with a relatively decent degree of accuracy diameter-wise, they were very difficult to make respectably spherical. It was more like building an octagonal cross sectioned polygon. When moved, the "sphere" had more friction in some positions than others.

The second problem was the nature of the material itself. Paper does compress to some degree, and the irregular sphere deformed a lot. It deformed from moving around the socket, with the thicker sections of the ball compressing the socket, making a depression with low friction. The whole setup was susceptible to expansion effects. I noted a fluctuation in friction over the year, attributed best to humidity. Naturally, water will expand paper. The socket was made of Magic: the Gathering (for the smooth finish to assist movement) and the ball was made of 110 lb cardstock. The dissimilar materials caused a more drastic change of dimension than if they were similar. I'm presuming the 110lb cardstock deformed the most, but I have not been certain.

As a result of the problems, I encountered another problem: shaft torsion. Friction was uneven from the ball/socket and ball/shaft interfaces. Some cases occurred where the friction was fairly strong and a degree of torque applied to the system did not transfer to overcoming static friction of the system and went to torquing the shaft. As a result, I had a fair degree of axial play that no amount of shimming could correct.

Now we have the major problems identified:
  • ball irregularity
  • friction irregularity
  • shaft torsion
we can find a proper solution. For normal 1:6 scale figures, the answer is simple: hinge joints mounted to the hip by a rotational shaft/disc system. But I don't have the luxury of the strength of plastic, nor the design space to allow for that. Any part failures required some degree of destructive maintenance to access the failed part if I chose to go the traditional route. This is where Iteration 5 comes in.

Iteration 5 is similar to the traditional hip structure in that it uses a hinge joint and a rotating shaft connected to the hip in a "T" fashion. It however opts to put the rotation within the hinge than at the hip. Iteration 5 uses the strength of the screw hinge system to allow for easy adjustable friction and bypasses the ball-and-socket system and its resultant problems. Shaft torsion has been reduced by shortening the connector shaft. Less length, less torsional effects.


The system has the shaft inserted to a 6mm deep cup located on a notched region on the center movement disc. Disc is shown above the finished assembly. The hinge system resembles a "Pac-man", with an arc removed to allow for clearance of the cup. The cup moves along the arc, limited by the hard stops. Friction is easier to control, as there's only one factor for the rotational aspect. However, the engagement is less (10mm from the ball and socket, 6mm in this configuration) so the shaft needs to have extra friction to hold the same positions as the previous iteration did.

After some initial tests, I decided that my design was worth implementing, at least to one of the girls. Since I'm rather fond of Hotaru having legs, and Aelia isn't really doing anything important, I chose Lia as the test subject.

To construct the legs, I did the usual bit of tubes and shells. I however tried a new method of filling out the spherical void needed to cover the screw/nut part of the hinge: solid hemispheres.
These were made with the handy paper solids maker from long back. I built them in cylindrical steps and sanded them down aggressively with a Dremel. The tube and shell method will be glossed over here since it's fairly simple: glue tubes and reinforce with a sheet of Magic card.

So, how do the finished legs/hips look?

"Don't get any ideas, I'm technically only 2 years old."

Gratuitous upskirt photo time. The new joints solve a cosmetic problem of filling in a small unsightly gap between the thigh and the hip structure. I've left the port covers for the fasteners unsanded for easy access/maintenance.

"Hooray! I can... do the same things I could do already..."

As for evaluation: they are fairly stiff to allow the legs to retain their position. I'm going to see how humidity effects affect the system before retrofitting them to Hotaru and Aelia. Lia will be testing the system and finding any flaws over her next few months. The system does have drawbacks. The mechanism only works for fairly large sphere/hinge joints (mine was 18mm in diameter, and does not work for smaller diameters) and there's a good chance of the torque from moving the legs unrooting the shaft from the hip. I had to re-attach the shaft to the body after noticing the new hips had twisted the shaft out of place.

Monday, July 19, 2010

Painting the Hellfire

I've always hated painting.

To paint the Maliwan Hellfire, I've had to buy some blue paint to experiment with. I have not owned a pot of blue enamel for about 8 years. Now I have 3. Two of them were useless. I decided to pick up Blue Metallic Flake, since the gun has a shiny blue coat of paint in-game. Probably the most useful color. The above image documents my attempts to get all the colors for the gun. For this painting disaster, I actually required the following paints:
  • Dark red
  • Blue Metallic Flake
  • Aluminum
  • Black
  • Grey
I needed a light blue, a deep blue, pinkish red, black and dark grey. The pinkish red was for the glowing red parts of the gun, but I didn't find any means of making a neon color from what I had. So red it is!

For the light blue, a mix of about 40% blue metallic flake and 60% aluminum worked well. An even balance got me a teal color that didn't fit. Dark blue came out with something a bit more obscene: 5% red and 95% blue metallic flake. Any more red and it becomes purple. Some parts required a dark grey, and since I ran out of Gunmetal Grey, a 60/40 mix of grey and black worked fine.

To mix the paints, the surface of an untreated/unsanded Magic: the Gathering card works great. I sacrificed a Crazed Goblin for this noblest of tasks.

The hardest part was probably getting the paints to not look like crap as I tend to do. The dark blue metallic mix tended to run the most and I had trouble getting an even coat. The rest worked fine. To make the finer details in the parts, I etched/scored panel lines with my ever-dulling X-acto knife, and filled it in with a 2 micron achival art pen. Art pens don't like being used on enamels, I learned. There goes another $3 pen! Something clogs up the tip that I can't remove or fix.

The most pain in the ass details were the red glowing parts. In my case, red solid matte lined things. A coat of gloss should fix that. But I'll need to buy that first. Instead of painting them directly on, or making a shallow recess for the paint to remain in, I chose to go the lame route and make pseudo decals. I wanted something on the gun to look somewhat straight. I have the painting skill of a 3 year old child holding an active firehose. If it's not supposed to be going all over the place, I'll need all the assistance I can get.

I painted a sheet of regular printer paper red, then cut 0.5-0.7mm thin strips.

With that, I trimmed them down to length, and applied them to the gun using reckless blobs of adhesive and really fine tweezers for the small red squares. Looks better than any paint job I could have had someone else do for me.


After a lot of painting, panel lining and gluing red things, I finally finished most of the parts. I didn't get to paint my favorite magazine, Mag 3, because it turns out, I mucked that part up and didn't get all the details made. I'll revisit that later.