Anyways... I set to work comparing her attributes and structure to Hotaru.
As for the other details, I've checked for compatibility of my constructed garments with Miranda, and they actually work. I'm quite surprised about that, expecting some bad fits and incompatible clothing forcing me to specially tailor things to one or the other. Some other things you'll notice is the hand difference. Hotaru's hands are much smaller than Miranda's. I'm ok with girls with manly sized hands if it means they can wield bludgeoning tools of death as easily as I can. I can't actually remove her gun grip hands and put on the kung-fu fireball deflection palm hands she comes with, without fear of snapping off the pegs that hold them in place. This is where I appreciate the bendable wire supported hands Hotaru has: they may come out easily, but she can do any hand gesture with one set of hands.
Did I mention Miranda's really short? Hotaru has heeled boots right now, adding 9mm of height to her. Hotaru towers over her even without the assistance. I based Hotaru's height based on standard human drawing practices of using the head as a unit of measure. Her torso and arms came out fine, but she got longer legs somehow out of it. I'm not complaining: I rather like the longer legs.
Another thing that I should mention is that Miranda can't hold any dynamic poses involving her back/torso. She cheats on the construction, using spring loaded joints to maintain her form. While stable, she can't do any forward leans and only can do mild back arching. Side movement is more of a wish than a reality.
So far, Miranda has convinced me that I like my constructs better than what BBI can produce. Sculpting is great, but what good is that if it can't hold a fun pose?
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